Ozobot Programming

Draw the search tree that is generated by the best-fit algorithm below in an attempt to solve the eight-puzzle from the state shown in the first problem if the number of tiles out of place is used as a heuristic.

Algorithms & Data Structures Assignment: 1.3 Ozobot Shape Tracer Browse to https://games.ozoblockly.com/shapetracer-basic and investigate the “line tracing games” there. After you become familiar with the coding tasks in “Shape Tracer 1,” browse to “Shape Tracer 2” – https://games.ozoblockly.com/shapetracer-advanced and complete levels 1, 2, and 3. [home for these and others is, https://ozobot.com/create/challenges] Using a screen […]

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